topical media & game development
student-ar-org-libspark-flartoolkit-core-transmat-FLARTransOffset.ax
student-ar-org-libspark-flartoolkit-core-transmat-FLARTransOffset.ax
[swf]
flex
/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the NyARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saqoosha
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
* <saq(at)saqoosha.net>
*
*/
package org.libspark.flartoolkit.core.transmat {
import org.libspark.flartoolkit.core.types.FLARDoublePoint2d;
import org.libspark.flartoolkit.core.types.FLARDoublePoint3d;
final public class @ax-student-ar-org-libspark-flartoolkit-core-transmat-FLARTransOffset {
public var vertex:Array = FLARDoublePoint3d.createArray(4); // FLARDoublePoint3d[]
public var point:FLARDoublePoint3d = new FLARDoublePoint3d();
中心位置と辺長から、オフセット情報を作成して設定する。
parameter: i_width
parameter: i_center
public function setSquare(i_width:Number, i_center:FLARDoublePoint2d):void {
const w_2:Number = i_width / 2.0;
var vertex3d_ptr:FLARDoublePoint3d;
vertex3d_ptr = this.vertex[0];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr = this.vertex[1];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr = this.vertex[2];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = -w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr = this.vertex[3];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = -w_2;
vertex3d_ptr.z = 0.0;
this.point.x = -i_center.x;
this.point.y = -i_center.y;
this.point.z = 0;
return;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.