topical media & game development
student-ar-org-libspark-flartoolkit-utils-ArrayUtil.ax
student-ar-org-libspark-flartoolkit-utils-ArrayUtil.ax
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/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the NyARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saqoosha
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
* <saq(at)saqoosha.net>
*
*/
package org.libspark.flartoolkit.utils {
public class @ax-student-ar-org-libspark-flartoolkit-utils-ArrayUtil {
public static function createJaggedArray(len:int, ...args):Array {
var arr:Array = new Array(len);
while (len--) {
arr[len] = args.length ? createJaggedArray.apply(null, args) : 0;
}
return arr;
}
public static function create2d(height:int, width:int):Array {
return createJaggedArray(height, width);
}
public static function create3d(depth:int, height:int, width:int):Array {
return createJaggedArray(depth, height, width);
}
public static function copy(src:Array, srcPos:int, dest:Array, destPos:int, length:int):void {
for (var i:int = 0; i < length; i++) {
dest[destPos + i] = src[srcPos + i];
}
}
}
}
(C) Æliens
04/09/2009
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