topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
math(s)
/
tutorial(s)
chapter 3
-- trigoniometry for animation /
math(s)
ball --
bobbing
oval --
animate
mouse --
arrow
animation-ch03-Arrow.ax
animation-ch03-Ball.ax
animation-ch03-Bobbing.ax
animation-ch03-Circle.ax
animation-ch03-Distance.ax
animation-ch03-MouseDistance.ax
animation-ch03-Oval.ax
animation-ch03-Pulse.ax
animation-ch03-Random.ax
animation-ch03-RotateToMouse.ax
animation-ch03-Wave1.ax
animation-ch03-Wave2.ax
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.