topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
chart(s)
/
help
/
lookat(s)
/
tutorial(s)
section 5
-- graphics & bitmaps
section 5
-- graphics & bitmaps
lookat --
mask(s)
/
ascii art
/
scrap book image(s)
/
led(s)
/
iso metric(s)
/
filter(s)
read --
using the drawing API
/
available display filters
explore --
filter workbench
/
selection(s)
/
example(s)
let it --
rain
/
snow
/ burn: (
media
|
create
)
distortion(s) & visualisation(s)
distortion(s) & visualisation(s)
lookat --
distortion lab
/
media cube
/
perlin landscape(s)
read --
flex graphic trick(s)
/
blending
explore --
flex graphic component(s)
filter(s) & shader(s)
filter(s) & shader(s)
lookat --
alien(s)
/
lady in red
/
selection(s)
read --
convolution matrix
explore --
crystal(s)
/
hypno(s)
/
plane(s)
/
tunnel(s)
/
vortex
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
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