topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
chart(s)
/
help
/
lookat(s)
/
tutorial(s)
section 6
-- graphics with canvas
section 6
-- graphics with canvas
lookat --
sketch
/
particle(s)
/
mix
read --
basic(s)
/
tutorial(s)
/
blog(s)
explore -- ff3.5:
video with canvas
: [
resource(s)
]
graphic framework(s)
graphic framework(s)
raphaeljs.com
--
boid(s)
/
reflection(s)
/
pie
/
clock
processingjs.org
--
link(s)
/
snake
/
barchart
/
intersection(s)
read --
wikipedia
/
wii SK
/
SVG?
explore --
www.c3dl.org
/
addon(s)
/
gamejs
lookat
--
canvascape(s)
/
beautytip(s)
/
raytracer
/
painter
/
liquid(s)
/
pixastic(s)
/
ray(s)
/
draw tool
/
selection(s)
processing (on) canvas
basic(s):
processing
(on) canvas
array
--
simple
/
object(s)
color
--
brightness
/
wheel
/
square(s)
/
hue
/
gradient(s)
/
relative(s)
/
saturation(s)
control
--
conditional(0)
/
conditional(s)
/
interaction(s)
/
iteration(double)
/
operator(s)
data
--
conversion(s)
/
(true|false)
/
scope(s)
/
form
--
bezier
/
bezier/ellipse
/
piechart(s)
/
point(s)/line(s)
/
primitive(s)
/
curve(s)
/
strip(s)
/
vertices
image
-- ???
input
--
constraint(s)
/
easing
/
second(s)
/
mouse/1D
/
mouse/2D
/
mouse(s)
/
press
/
signal(s)
/
storing(s)
math
--
wave(s)
/
arctangent
/
distance(s)
/
distance/2D
/
random
/
graphing
/
dec/inc
/
modulo
/
noise
/
noise/2D
/
noise/wave
/
precedence
/
polar/cartesian
/
random
/
sine
/
sin/cos
/
sin/sin
object(s)
--
composite(s)
/
inheritance
/
constructor(s)
/
neighbour(s)
/
object(s)
shape(s)
--
scale
structure(s)
--
coordinate(s)
/
graphic(s)
/
function(s)
/
loop(s)
/
no loop(s)
/
recursion(0)
/
recursion(s)
/
redraw
/
draw(s)
/
comment(s)
/
width/height
transform(s)
--
arm
/
rotation(s)
/
scale
/
flower(s)
typography
--
letter(s)
/
word(s)
web
--
links(s)
topic(s):
processing
(on) canvas
interaction
--
tickle
motion
--
brownian
/
curve(s)
/
puff(s)
simulate
--
chain(s)
/
softbody
/
spring(s)
learning(s):
processing
(on) canvas
1:
setup & shape(s)
--
square
/
outline
/
ellipse(s)
/
color(s)
/
zoog(s)
3:
interaction(s)
--
square
/
follow(s)
/
draw(s)
/
click(s)
/
zoog
4:
variable(s)
--
circle
/
motion
/
square(s)
/
ellipse
/
dot(s)
/
zoog
5:
conditional(s)
--
mood(s)
/
single(s)
/
square(s)
/
alternate
(s) /
motion(s)
/
color(s)
/
loop(s)
/
bounce(s)
/
zoog
6:
loop(s)
--
space(s)
/
(2)
/
(3)
/
black
/
(4)
/
vertical
/
line(s)
/
gradient(s)
/
motion(s)
/
zoog(s)
7:
function(s)
--
dot
/
motion(s)
/
square(s)
/
jiggle(s)
8:
class(es)
--
move(s)
/
object(s)
/
jiggle(s)
9:
array(s)
--
follow
10:
timer(s) & drop(s)
--
timer
/
rain
/
drop
13:
random
--
gray(s)
/
track(s)
/
fill(s)
/
dot
/
round
/
pendulum
/
wave(s)
/
circle(s)
/
point(s)
14:
transform(s)
--
zoom(s)
/
grab(s)
/
rotation(s)
/
solar
/
angle(s)
15:
pixel(s)
--
random
/
load
16:
walk(s)
--
grid
/
scribble(s)
/
path(s)
[]:
graphic(s)
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.