topical media & game development
PDF
target(s)


target(s) -- computer science
from a new media perspective: track(s)
- skills -- programming in various languages, able to learn new languages quickly
- knowledge -- networks, web-applications, programming languages, operating systems
- theory -- integration of languages, computer & software architecture, algorithmic complexity
- experience -- application development, (technical) requirements analysis

target(s) -- new media
- skill(s) -- scripting, programming, interaction design
- knowledge -- web, multimedia & game technology
- theory -- understanding of media & communication theory
- experience -- concept development & realization of (playful) application(s)

target(s) -- sensors
from a new media perspective: track(s)
- skill(s) -- modeling, construction
- knowledge -- mechanics, ubiquitous computing, smart systems
- theory -- human perception, privacy, security
- experience -- deployment of (multi) sensor systems

target(s) -- mathematics
from a new media perspective: track(s)
- skill(s) -- problem solving
- knowledge -- algebra(s), graph theory
- theory -- dynamic systems, logic
- experience -- modeling complex systems

target(s) -- design
from a new media perspective: track(s)
- skill(s) -- drawing, modelling
- knowledge -- design methodology
- theory -- human factors
- experience -- design & prototyping

from a new media perspective: track(s)
- skills -- computing, mathematics, simulation, technology
- knowledge -- mathematics, computer & software architecture
- theory -- systems engineering, media & communication, human factors
- experience -- project(s), deployment in social context

(C) Æliens
04/09/2009
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