topical media & game development
target(s)
- network -- internet, organisations, graphs
- computer -- elements, programming, algorithms
- operating system -- assembly, compilers, multi-programming
- language -- formal/natural, imperative, functional, logical, C++/Java
- hardware -- memory, chaching, graphical programming support
- database -- representation, storage, query (optimazation)
- web -- client/server, web-services, data-driven application(s) -- standard(s)
- media -- scripting (ECMA+), event handlers/models
related to: web technology


(C) Æliens
04/09/2009
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