media @ VU
vrml-math-FlyDemo.vr
vrml-math-FlyDemo.vr
(wrl
)
[ flux /
bitmanagement /
cortona /
octaga
]
NavigationInfo{ type "EXAMINE" }
Viewpoint {position 0 1.5 8 description "Ground"}
DirectionalLight {direction 0 -1 0}
#Background{ skyColor .5 .5 1}
Background{ groundAngle[.9, 1.5, 1.57]
groundColor [0 .3 0, 0 .4 0, 0 .5 0, .6 .7 .6]
skyAngle[.9, 1.5, 1.57]
skyColor[.2 .18 .66, .2 .44 .85, .5 .8 .95, .77 .8 .82]
}
PROTO FlyInterpolator[
eventIn SFFloat set_fraction
eventOut SFVec3f position_changed
eventOut SFRotation orientation_changed
field SFInt32 num 3
field SFFloat alpha 4
field SFBool loop TRUE
field MFFloat key []
field MFFloat phi []
field MFVec3f keyValue [] ]{
DEF Root Transform{ children[
Shape{ appearance Appearance{ material Material{ emissiveColor 1 1 1 } }
geometry DEF spline IndexedLineSet{ coord DEF spCoord Coordinate{} } }
]}
DEF PosInt PositionInterpolator{
set_fraction IS set_fraction
value_changed IS position_changed
}
DEF OrInt OrientationInterpolator{
set_fraction IS set_fraction
value_changed IS orientation_changed
}
Script{
field SFInt32 num IS num
field SFBool loop IS loop
field MFFloat key IS key
field MFVec3f val IS keyValue
field SFFloat alpha IS alpha
field MFFloat phi IS phi
field SFNode Root USE Root
field SFNode spline USE spline
field SFNode spCoord USE spCoord
field SFNode PosInt USE PosInt
field SFNode OrInt USE OrInt
directOutput TRUE
url ["javascript:
function initialize() {
n = key.length;
str = 'PROTO M[ field SFVec3f trans 0 0 0]{'+
'Transform{ translation IS trans children['+
'Shape{ appearance Appearance{ material Material{ diffuseColor 1 1 0}}'+
'geometry Sphere{ radius .1 }}]}}';
for (i= 0; i< n; i++) str += ' M{ trans '+val[i]+' }';
Root.addChildren = Browser.createVrmlFromString(str);
p = new MFVec3f(); p.length = (n-1)*num+1;
c = new MFInt32(); c.length = (n-1)*num+1;
k = new MFFloat(); k.length = (n-1)*num+1;
ind = new MFInt32(); ind.length = (n-1)*num+1;
r = new MFFloat(); r.length = (n-1)*num+1;
if( loop ){ del0 = val[1].subtract(val[n-2]).divide(alpha); val[n] = val[1];}
else{ del0 = val[1].subtract(val[0]).divide(alpha); val[n] = val[n-1];}
st = 1/num; t = 0; kt = 0; rt = phi[0];
for (j= 0; j< n-1; j++){
del1 = val[j+2].subtract(val[j]).divide(alpha);
delK = (Math.abs(key[j+1])-Math.abs(key[j]))/num;
delR = (phi[j+1]-phi[j])/num;
for (i= 0; i< num; i++){
u = i*st; u1 = 1-u; u12 = u1*u1; u2 = u*u;
b0 = u1*u12; b1 = 3*u*u12; b2 = 3*u2*u1; b3 = u*u2;
p[t]=val[j].multiply(b0).add( val[j].add(del0).multiply(b1) )
.add( val[j+1].subtract(del1).multiply(b2) ).add(val[j+1].multiply(b3));
k[t] = kt;
if (key[j+1] < 0) ind[t] = -1; else ind[t] = 1;
kt += delK;
r[t] = rt; rt += delR;
c[t] = t++;}
del0 = del1;}
p[t] = val[n-1]; c[t] = t; k[t] = kt; ind[t] = 1; r[t] = rt;
spCoord.set_point = p;
spline.set_coordIndex = c;
PosInt.set_keyValue = p;
PosInt.set_key = k;
rot = new MFRotation(); rot.length = (n-1)*num+1;
M = new VrmlMatrix(); M1 = new VrmlMatrix();
O = new SFVec3f(0,0,0);
Rx = new SFVec3f(1,0,0); Ry = new SFVec3f(0,1,0); Rz = new SFVec3f(0,0,1);
dum = new SFVec3f(0,0,0);
for (i= 0; i< t; i++){
norm = p[i+1].subtract(p[i]).normalize();
th = Math.asin(norm.y);
if (norm.x == 0) ph = 0;
else ph = -Math.atan(norm.z / norm.x);
if (norm.x < 0)
if( ind[i] < 0) th = 3.1415 - th; else ph += 3.1415;
ri = new SFRotation(Rx, r[i]);
M1.setTransform(O, ri );
ri = new SFRotation(Rz, th);
M.setTransform(O, ri );
M = M.multLeft(M1);
ri = new SFRotation(Ry, ph);
M1.setTransform(O, ri );
M = M1.multLeft(M);
M.getTransform(dum, ri);
rot[i] = ri;
}
rot[t] = rot[0];
OrInt.set_keyValue = rot;
OrInt.set_key = k;
}
"]}
}
DEF FlyInt FlyInterpolator{ #loop FALSE
num 7
keyValue [0 0 -2,2 0 0,0 0 2,-2 0 0,0 0 -2,
2 2 -2, 0 4 -2, -2 2 -2, 0 0 -2]
phi [0 0 0 0 0 0 0 0 0]
key [0 .125 .25 .375 .5 -.625 -.75 -.875 -1]
}
DEF TS TimeSensor{ cycleInterval 30 loop TRUE}
#DEF FlyInt FlyInterpolator{ #loop FALSE
# key [0 .1 .2 .25 .3 .35 .4 .65 .7 .75 .8 .85 .9 .95 1]
# keyValue [0 -2 -2, 2 0 0, 0 2 0, -2 0 0, 0 -1.8 0, 2 -2.1 0, 4 -1 0, -4 4 0,
# -5 3 -1, -4 2 -2, -3 1 -1, -4 0 0, -5 -1 -1, -4 -2 -2, 0 -2 -2]
# phi [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
#}
# fly Model
DEF CI CoordinateInterpolator{ key [ 0 .33 .66 1 ] keyValue [] }
DEF CI2 CoordinateInterpolator{ key [ 0 .33 .66 1 ] keyValue [] }
DEF TSm TimeSensor{ cycleInterval .5 loop TRUE}
PROTO ProLegs[
exposedField MFVec3f Pos1 [
.084 -.351 -.471 -.259 -.11 -.47 .181 -.308 -.65 -.159 -.0441 -.674
.213 -.615 -.471 .308 -.607 -.633 .178 -.309 -.289 -.162 -.0461 -.263 .305
-.608 -.307 .244 -.733 -.471 .35 -.725 -.651 .347 -.725 -.29 .438 -.693 -.469
.444 -.693 -.48 .444 -.693 -.459 .368 -.225 -.287 .0359 .0846 -.261 .492 -.594
-.306 .465 -.181 -.467 .136 .151 -.465 .587 -.587 -.468 .371 -.223 -.649 .0389
.0866 -.672 .495 -.594 -.631 .555 -.709 -.288 .66 -.702 -.467 .558 -.709 -.649
.456 -.692 -.459 .463 -.691 -.469 .457 -.692 -.48 -.16 .0959 -.468 -.141 .109
-.506 -.142 .109 -.429 -.106 .135 -.429 -.0872 .148 -.467 -.105 .135 -.506]
exposedField MFVec3f Pos2 [
-.368 -.209 -.471 -.254 .111 -.47 -.282 -.27 -.65 -.161 .0351 -.674
-.623 -.499 -.471 -.533 -.53 -.633 -.284 -.268 -.289 -.164 .0374 -.263 -.536
-.529 -.307 -.641 -.62 -.471 -.54 -.654 -.651 -.543 -.653 -.29 -.447 -.66
-.469 -.441 -.662 -.48 -.441 -.662 -.459 -.114 -.389 -.287 .0191 -.113 -.261
-.358 -.59 -.306 -.0276 -.45 -.467 .112 -.189 -.465 -.268 -.62 -.468 -.111
-.391 -.649 .0219 -.115 -.672 -.355 -.591 -.631 -.346 -.721 -.288 -.246 -.726
-.467 -.343 -.722 -.649 -.429 -.666 -.459 -.424 -.668 -.469 -.429 -.666 -.48
.00133 .131 -.468 .0194 .118 -.506 .0188 .118 -.429 .0544 .0913 -.429 .0725
.0777 -.467 .0549 .0909 -.506 ]
exposedField MFVec3f Pos3 [
.0793 -.211 -.471 -.204 -.146 -.47 .185 -.2 -.65 -.104 -.0792 -.674
-.134 -.243 -.471 -.0684 -.312 -.633 .181 -.2 -.289 -.107 -.0812 -.263 -.0704
-.31 -.307 -.203 -.293 -.471 -.135 -.375 -.651 -.137 -.373 -.29 -.0583 -.429
-.469 -.0544 -.434 -.48 -.0545 -.434 -.459 .389 -.177 -.287 .0906 .0494 -.261
.058 -.447 -.306 .494 -.165 -.467 .191 .116 -.465 .123 -.517 -.468 .392 -.177
-.649 .0937 .0514 -.672 .06 -.449 -.631 -.00438 -.533 -.288 .0393 -.582 -.467
-.00234 -.536 -.649 -.0467 -.443 -.459 -.0427 -.448 -.469 -.0466 -.443 -.48
-.148 .105 -.468 -.13 .118 -.506 -.13 .117 -.429 -.094 .143 -.429 -.0756 .157
-.467 -.0934 .144 -.506 ]
]{
Transform{ children[
Shape{ appearance Appearance{ material Material{ diffuseColor .5 .5 .5} }
geometry IndexedFaceSet{ coord Coordinate{ point IS Pos1 }
coordIndex[ 0 1 3 -1 0 3 2 -1 0 2 5 -1 0 5 4 -1 0 6 7 -1 0 7 1 -1 0 4 8 -1
0 8 6 -1 4 5 10 -1 4 10 9 -1 4 9 11 -1 4 11 8 -1 9 10 13 -1 9 13 12 -1 9 12
14 -1 9 14 11 -1 6 15 16 -1 6 16 7 -1 6 8 17 -1 6 17 15 -1 15 18 19 -1 15 19
16 -1 15 17 20 -1 15 20 18 -1 18 21 22 -1 18 22 19 -1 18 20 23 -1 18 23 21
-1 21 2 3 -1 21 3 22 -1 21 23 5 -1 21 5 2 -1 8 11 24 -1 8 24 17 -1 17 24 25
-1 17 25 20 -1 20 25 26 -1 20 26 23 -1 23 26 10 -1 23 10 5 -1 11 14 27 -1 11
27 24 -1 24 27 28 -1 24 28 25 -1 25 28 29 -1 25 29 26 -1 26 29 13 -1 26 13 10
-1 30 31 3 -1 30 3 1 -1 30 1 7 -1 30 7 32 -1 32 7 16 -1 32 16 33 -1 33 16 19
-1 33 19 34 -1 34 19 22 -1 34 22 35 -1 35 22 3 -1 35 3 31]
solid FALSE creaseAngle 2} }
]}
} # end ProLegs
DEF Model Transform{ scale .4 .4 .4 children[
DEF Rot Transform{ children[
Viewpoint {position -1 1.5 0 orientation 0 1 0 -1.57 description "Fly"}
Transform{ translation .3 -.5 0 children[
DEF Leg ProLegs{}
]}
Transform{ translation .3 -.5 1 children[ USE Leg ]}
Transform{ translation -.9 -.5 0 children[
DEF Leg2 ProLegs{}
]}
Transform{ translation -.9 -.5 1 children[ USE Leg2 ]}
DEF SCR Script{
field SFNode Leg USE Leg
field SFNode CI USE CI
field SFNode CI2 USE CI2
url ["javascript:
function initialize(){
len = Leg.Pos1.length;
len2 = len + len; len3 = len2 + len;
key = new MFVec3f(); key.length = 4*len;
for (i= 0; i< len; i++){
key[i] = Leg.Pos1[i];
key[i+len3] = Leg.Pos1[i];
key[i+len] = Leg.Pos2[i];
key[i+len2] = Leg.Pos3[i];
}
CI.set_keyValue = key;
for (i= 0; i< len; i++){
key[i] = Leg.Pos2[i];
key[i+len3] = Leg.Pos2[i];
key[i+len] = Leg.Pos3[i];
key[i+len2] = Leg.Pos1[i];
}
CI2.set_keyValue = key;
}
"]
}
# body
Transform{ children[ Shape{
appearance Appearance{ material Material{ diffuseColor .5 .5 .5}}
geometry IndexedFaceSet{ solid FALSE creaseAngle 2
coord Coordinate {
point [ .245 .661 .167 -.239 .785 .189 .24 .491 .484 -.247 .587 .561 .596
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.168 .204 1.75 .216 .232 2.07 .289 .0576 2.02 .221 .125 2.07 .287 -.0588 2.03
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.0129 1.93 .0565 .0371 1.93 .0689 .0553 1.93 .0823 .0709 1.95 .134 .0969 1.1
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1.37 1.58 .955 1.2 1.9 1.41 1.46 2.15 1.08 1.3 2.46 1.96 1.33 2.54 1.63 1.17
2.85 -.436 .295 1.43 -.283 .122 1.86 -.189 .241 2.31 -.0443 .302 2.9 .528
.00243 3.25 2.19 .0965 .072 2.19 .0782 -.0329 2.21 .172 .0917 2.22 .232 .0439
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.254 -.0448 2.62 .199 .0494 2.61 .246 .0619 2.6 .285 .0316 2.6 .284 -.0212
-1.73 -.409 0 -1.58 -.255 0 -1.71 -.38 -.0146 -1.6 -.235 -.0264 -1.92 -.368
0 -1.71 -.38 .0146 -1.6 -.235 .0264 -1.72 -.367 0 -1.61 -.215 0 -1.4 -.244
0 -1.42 -.197 -.0531 -1.42 -.197 .0531 -1.45 -.149 0 1.74 .205 .212 1.94 .104
.283 1.69 .124 .224 1.91 .0428 .294 1.76 .18 .123 1.96 .0839 .221 1.71 .0992
.136 1.93 .0222 .233 2.12 .0575 .375 2.11 .0234 .381 2.13 .0461 .34 2.12 .012
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-.178 1.94 .09 -.249 1.7 .109 -.191 1.91 .0284 -.26 1.76 .166 -.0894 1.96
.0695 -.187 1.71 .0848 -.102 1.93 .00778 -.199 2.13 .0431 -.341 2.11 .00894
-.347 2.14 .0317 -.306 2.12 -.00245 -.313 2.25 .0352 -.418 2.25 .0336 -.418
2.25 .0347 -.416 2.25 .0331 -.416 ] }
coordIndex [ 0 1 3 -1 0 3 2 -1 0 2 5 -1 0 5 4 -1 0 6 7 -1 0 7 1 -1 0 4 8 -1
0 8 6 -1 1 9 10 -1 1 10 3 -1 1 7 11 -1 1 11 9 -1 9 12 13 -1 9 13 10 -1 9 11
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210 -1 ]
}}]}
Transform{ translation 1.57 .65 .3 children[
DEF eye Transform{ children[ Shape{
appearance Appearance{ material Material{ diffuseColor .3 .3 .3}}
geometry Sphere{ radius .02}}
]} ]}
Transform{ translation 1.57 .65 -.3 children[ USE eye]}
]}
]}
ROUTE TSm.fraction_changed TO CI.set_fraction
ROUTE TSm.fraction_changed TO CI2.set_fraction
ROUTE CI.value_changed TO Leg.set_Pos1
ROUTE CI2.value_changed TO Leg2.set_Pos1
# end Model
ROUTE TS.fraction_changed TO FlyInt.set_fraction
ROUTE FlyInt.position_changed TO Model.set_translation
ROUTE FlyInt.orientation_changed TO Model.set_rotation
(C) A. Eliëns
2/9/2007
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