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multimedia @ VU
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Web3D -- assignment 2

Product Demo

title

product

description

Make a simple product demo. Choose a suitable product. For example, for e-commerce, a laptop. The product must have a sufficient number of features, that allow for both manipulation and animation assignment 3).

The user must be able to get information about specific parts of the product. This information must appear as text. The user must be able to get rid of that text, or the text must disappear by itself. As an example, when the user clicks on a port of the laptop some text may appear to explain what type of port it is.

Use the PROTO facility to define the structure and functionality of your product in an abstract fashion. Later you can then refine the definition of the product in subsequent assignments. As a remark, PROTOs can use instances of self-defined PROTOs!.

Include your logo in your product demo!.

vrml

Anchor, Sensors (TouchSensor, PlaneSensor, CylinderSensor, SphereSensor), DEF/USE, PROTO

deadlines

see practicum

remark(s)

To be able to complete this assignment you need to understand how the event model of VRML works. This will be explained in the lectures. Also, look at the examples and consult the reference manual.


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