<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>MouseFunctions</h2> <p>Click on the box and drag it across the screen.</p> <p><a href="http://processing.org/learning/basics/mousefunctions.html"><b>Original Processing.org Example:</b> MouseFunctions</a><br> <script type="application/processing"> float bx; float by; int bs = 20; boolean bover = false; boolean locked = false; float bdifx = 0.0; float bdify = 0.0; void setup() { size(200, 200); bx = width/2.0; by = height/2.0; rectMode(CENTER_RADIUS); } void draw() { background(0); // Test if the cursor is over the box if (mouseX > bx-bs && mouseX < bx+bs && mouseY > by-bs && mouseY < by+bs) { bover = true; if(!locked) { stroke(255); fill(153); } } else { stroke(153); fill(153); bover = false; } // Draw the box rect(bx, by, bs, bs); } void mousePressed() { if(bover) { locked = true; fill(255, 255, 255); } else { locked = false; } bdifx = mouseX-bx; bdify = mouseY-by; } void mouseDragged() { if(locked) { bx = mouseX-bdifx; by = mouseY-bdify; } } void mouseReleased() { locked = false; } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> float bx; float by; int bs = 20; boolean bover = false; boolean locked = false; float bdifx = 0.0; float bdify = 0.0; void setup() { size(200, 200); bx = width/2.0; by = height/2.0; rectMode(CENTER_RADIUS); } void draw() { background(0); // Test if the cursor is over the box if (mouseX > bx-bs && mouseX < bx+bs && mouseY > by-bs && mouseY < by+bs) { bover = true; if(!locked) { stroke(255); fill(153); } } else { stroke(153); fill(153); bover = false; } // Draw the box rect(bx, by, bs, bs); } void mousePressed() { if(bover) { locked = true; fill(255, 255, 255); } else { locked = false; } bdifx = mouseX-bx; bdify = mouseY-by; } void mouseDragged() { if(locked) { bx = mouseX-bdifx; by = mouseY-bdify; } } void mouseReleased() { locked = false; }</pre> </body></html>