#javascript-processing-example-basic-transform-triangleflower.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>TriangleFlower</h2> <p>By Ira Greenberg Using rotate() and triangle() functions generate a pretty flower. Uncomment the line // rotate(rot+=radians(spin)); in the triBlur() function for a nice variation.</p> <p><a href="http://processing.org/learning/basics/triangleflower.html"><b>Original Processing.org Example:</b> TriangleFlower</a><br> <script type="application/processing"> Point[]p = new Point[3]; float shift = 1.0; float fade = 0; float fillCol = 0; float rot = 0; float spin = 0; void setup(){ size(200, 200); background(0); smooth(); fade = 255.0/(width/2.0/shift); spin = 360.0/(width/2.0/shift); p[0] = new Point(-width/2, height/2); p[1] = new Point(width/2, height/2); p[2] = new Point(0, -height/2); noStroke(); translate(width/2, height/2); triBlur(); } void triBlur(){ fill(fillCol); fillCol+=fade; rotate(spin); // another interesting variation: uncomment the line below // rotate(rot+=radians(spin)); triangle(p[0].x+=shift, p[0].y-=shift/2, p[1].x-=shift, p[1].y-=shift/2, p[2].x, p[2].y+=shift); if(p[0].x<0){ // recursive call triBlur(); } } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> Point[]p = new Point[3]; float shift = 1.0; float fade = 0; float fillCol = 0; float rot = 0; float spin = 0; void setup(){ size(200, 200); background(0); smooth(); fade = 255.0/(width/2.0/shift); spin = 360.0/(width/2.0/shift); p[0] = new Point(-width/2, height/2); p[1] = new Point(width/2, height/2); p[2] = new Point(0, -height/2); noStroke(); translate(width/2, height/2); triBlur(); } void triBlur(){ fill(fillCol); fillCol+=fade; rotate(spin); // another interesting variation: uncomment the line below // rotate(rot+=radians(spin)); triangle(p[0].x+=shift, p[0].y-=shift/2, p[1].x-=shift, p[1].y-=shift/2, p[2].x, p[2].y+=shift); if(p[0].x<0){ // recursive call triBlur(); } }</pre> </body></html>
(C) Æliens 20/2/2008
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