/* Script Provided by Will Goldstone as part of Unity Game Development Essentials book assets */ /* Please Do Not Remove this comment - this script is for reference only */ var startPosition : float = -1.0; var endPosition : float = 0.5; var speed : float = 1.0; private var StartTime : float; function Start(){ StartTime = Time.time; } function Update () { transform.position.x = Mathf.Lerp(startPosition, endPosition, (Time.time-StartTime)*speed); }