lib-unity-presentation-Assets-Standard-Assets-Scripts-TimedObjectDestructor.js / js
var timeOut = 1.0; var detachChildren = false; function Awake () { Invoke ("DestroyNow", timeOut); } function DestroyNow () { if (detachChildren) { transform.DetachChildren (); } DestroyObject (gameObject); }
(C) Æliens 04/09/2009
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