... cyberspace is a construct in terms of an electronic system.
as observed by Vivian Sobschack, 1996,
quoted from
television, video cassettes, video tape-recorder/players, video games, and personal computers all form an encompassing electronic system whose various forms interface to constitute an alternative and absolute world that uniquely incorporates the spectator/user in a spatially decentered, weakly temporalized and quasi-disembodied state.
All these gadgets make us dizzy,
stoned with information and fried by electro-magnetic radiation.
However, the reality of everyday computer use is (fortunately?)
less exciting than the images in Neuromancer suggest.
User interfaces are usually tiresome and not at all appealing.
So except for the fanatic, the average user does easily get bored.
Would this change when virtual reality techniques are applied
pervasively?
What is virtual reality?
virtual reality
virtual reality (is) when and where the computer disappears and you become the
In other words, virtual reality is a technology that
provokes immersion, sensuous immersion, supported by
rich media and powerful 3D graphics.
In our age of information, we may wonder how all that
information should be presented.
Rephrasing the question, we may ask
what are the limits of the digital experience, or more importantly, what should be the norm: 3D virtual
environments, plain text, or some form of XP?
(C) Æliens
04/09/2009