package { import flash.display.Sprite; import flash.events.Event; public class animation_ch03_Pulse extends Sprite { private var ball:animation_ch03_Ball; private var angle:Number = 0; private var centerScale:Number = 1; private var range:Number = .5; private var speed:Number = .1; public function animation_ch03_Pulse() { init(); } //@ init(s) private function init():void { ball = new animation_ch03_Ball(); addChild(ball); ball.x = stage.stageWidth / 2; ball.y = stage.stageHeight / 2; addEventListener(Event.ENTER_FRAME, onEnterFrame); } //@ frame(s) public function onEnterFrame(event:Event):void { ball.scaleX = ball.scaleY = centerScale + Math.sin(angle) * range; angle += speed; } } }