package { import com.foed.SteeredVehicle; import com.foed.Vector2D; import com.foed.Vehicle; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class lib_flex_animation_code_02_FlockTest extends Sprite { private var _vehicles:Array; private var _numVehicles:int = 30; public function lib_flex_animation_code_02_FlockTest() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _vehicles = new Array(); for(var i:int = 0; i < _numVehicles; i++) { var vehicle:SteeredVehicle = new SteeredVehicle(); vehicle.position = new Vector2D(Math.random() * stage.stageWidth, Math.random() * stage.stageHeight); vehicle.velocity = new Vector2D(Math.random() * 20 - 10, Math.random() * 20 - 10); vehicle.edgeBehavior = Vehicle.BOUNCE; _vehicles.push(vehicle); addChild(vehicle); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:int = 0; i < _numVehicles; i++) { _vehicles[i].flock(_vehicles); _vehicles[i].update(); } } } }