/* Script Provided by Will Goldstone as part of Unity Game Development Essentials book assets */ /* Please Do Not Remove this comment - this script is for reference only */ static var targets : int = 0; private var haveWon : boolean = false; var win : AudioClip; var battery : GameObject; function Update () { if(targets==3 && haveWon == false){ targets=0; audio.PlayOneShot(win); var lastBattery : GameObject = Instantiate(battery, Vector3(transform.position.x, transform.position.y+2, transform.position.z), transform.rotation); haveWon = true; } } @script RequireComponent(AudioSource)