#javascript-processing-example-basic-transform-rotate.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>Rotate</h2> <p>Rotating a square around the Z axis. To get the results you expect, send the rotate function angle parameters that are values between 0 and PI*2 (TWO_PI which is roughly 6.28). If you prefer to think about angles as degrees (0-360), you can use the radians() method to convert your values. For example: scale(radians(90)) is identical to the statement scale(PI/2).</p> <p><a href="http://processing.org/learning/basics/rotate.html"><b>Original Processing.org Example:</b> Rotate</a><br> <script type="application/processing"> void setup() { size(200,200); noStroke(); fill(255); frameRate(30); } float angle; float cosine; float jitter; void draw() { background(102); if(second()%2 == 0){ jitter = (random(-0.1, 0.1)); } angle = angle + jitter; cosine = cos(angle); translate(width/2, height/2); rotate(cosine); rectMode(CENTER); rect(0, 0, 115, 115); } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> void setup() { size(200,200); noStroke(); fill(255); frameRate(30); } float angle; float cosine; float jitter; void draw() { background(102); if(second()%2 == 0){ jitter = (random(-0.1, 0.1)); } angle = angle + jitter; cosine = cos(angle); translate(width/2, height/2); rotate(cosine); rectMode(CENTER); rect(0, 0, 115, 115); }</pre> </body></html>
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