lib-unity-tutorial-platform-start-Assets-Scripts-Misc-Jumppad.js / js
var jumpHeight = 5.0; function OnTriggerEnter (col : Collider) { var controller : ThirdPersonController = col.GetComponent(ThirdPersonController); if (controller != null) { if (audio) { audio.Play(); } controller.SuperJump(jumpHeight); } } // Auto setup the script and associated trigger. function Reset () { if (collider == null) gameObject.AddComponent(BoxCollider); collider.isTrigger = true; } @script RequireComponent(BoxCollider) @script AddComponentMenu("Third Person Props/Jump pad")
(C) Æliens 04/09/2009
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