#javascript-processing-example-basic-inputs-mouse1d.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>Mouse1D</h2> <p>Move the mouse left and right to shift the balance. The "mouseX" variable is used to control both the size and color of the rectangles.</p> <p><a href="http://processing.org/learning/basics/mouse1d.html"><b>Original Processing.org Example:</b> Mouse1D</a><br> <script type="application/processing"> int gx = 15; int gy = 35; float leftColor = 0.0; float rightColor = 0.0; void setup() { size(200, 200); colorMode(RGB, 1.0); noStroke(); } void draw() { background(0.0); update(mouseX); fill(0.0, leftColor + 0.4, leftColor + 0.6); rect(width/4-gx, width/2-gx, gx*2, gx*2); fill(0.0, rightColor + 0.2, rightColor + 0.4); rect(width/1.33-gy, width/2-gy, gy*2, gy*2); } void update(int x) { leftColor = -0.002 * x/2 + 0.06; rightColor = 0.002 * x/2 + 0.06; gx = x/2; gy = 100-x/2; if (gx < 10) { gx = 10; } else if (gx > 90) { gx = 90; } if (gy > 90) { gy = 90; } else if (gy < 10) { gy = 10; } } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> int gx = 15; int gy = 35; float leftColor = 0.0; float rightColor = 0.0; void setup() { size(200, 200); colorMode(RGB, 1.0); noStroke(); } void draw() { background(0.0); update(mouseX); fill(0.0, leftColor + 0.4, leftColor + 0.6); rect(width/4-gx, width/2-gx, gx*2, gx*2); fill(0.0, rightColor + 0.2, rightColor + 0.4); rect(width/1.33-gy, width/2-gy, gy*2, gy*2); } void update(int x) { leftColor = -0.002 * x/2 + 0.06; rightColor = 0.002 * x/2 + 0.06; gx = x/2; gy = 100-x/2; if (gx < 10) { gx = 10; } else if (gx > 90) { gx = 90; } if (gy > 90) { gy = 90; } else if (gy < 10) { gy = 10; } }</pre> </body></html>
(C) Æliens 20/2/2008
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