#javascript-processing-example-basic-objects-multipleconstructors.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>MultipleConstructors</h2> <p>A class can have multiple constructors that assign the fields in different ways. Sometimes it's beneficial to specify every aspect of an object�s data by assigning parameters to the fields, but other times it might be appropriate to define only one or a few.</p> <p><a href="http://processing.org/learning/basics/multipleconstructors.html"><b>Original Processing.org Example:</b> MultipleConstructors</a><br> <script type="application/processing"> Spot sp1, sp2; void setup() { size(200, 200); background(204); smooth(); noLoop(); // Run the constructor without parameters sp1 = new Spot(); // Run the constructor with three parameters sp2 = new Spot(122, 100, 40); } void draw() { sp1.display(); sp2.display(); } class Spot { float x, y, radius; // First version of the Spot constructor; // the fields are assigned default values Spot() { x = 66; y = 100; radius = 16; } // Second version of the Spot constructor; // the fields are assigned with parameters Spot(float xpos, float ypos, float r) { x = xpos; y = ypos; radius = r; } void display() { ellipse(x, y, radius*2, radius*2); } } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> Spot sp1, sp2; void setup() { size(200, 200); background(204); smooth(); noLoop(); // Run the constructor without parameters sp1 = new Spot(); // Run the constructor with three parameters sp2 = new Spot(122, 100, 40); } void draw() { sp1.display(); sp2.display(); } class Spot { float x, y, radius; // First version of the Spot constructor; // the fields are assigned default values Spot() { x = 66; y = 100; radius = 16; } // Second version of the Spot constructor; // the fields are assigned with parameters Spot(float xpos, float ypos, float r) { x = xpos; y = ypos; radius = r; } void display() { ellipse(x, y, radius*2, radius*2); } }</pre> </body></html>
(C) Æliens 20/2/2008
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