challenge(s)
It is always good to keep in mind
what are your
challenge(s).
Some call these
learning goals, but, personally,
I find that to shallow.
More important, apart from learning the skills by
making the
product demo, are what creative aspirations
you hope to realize in your
final assignment,
for which you have the choice between an
infotainment
application, an interactive
game,
or an interactive
narrative, in other words a license
to all most complete artistic freedom.
Important issues, irrespective of technology or type
of production, are
immersiveness and
composition.
Needless to say that you also must learn
issues of technology, production and workflow.

criteria for game(s) -- meaning
At some point, you may want to look at
your application from the perspective of evaluation,
that is to see how it qualifies as
entertainment
- challenge -- relevance, feedback, confidence
- curiosity -- cognitive & sensitive -- discrepancy
- control -- contingency, choice, power
- context -- intrinsic or extrinsic -- metaphor(s)
Keep in mind, why would someone like to use your application,
and look at the environment and images you present.
Ultimately, you may even want to ask yourself the question,
what is the meaning of this all?
