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multimedia @ VU
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multimedia authoring 2008
mma 07
Each year is different, and it always takes an effort
to keep the course fresh.
Similar as in previous years, we will stick to VRML,
or if you wish X3D, simply because it provides
the best approach to learning modeling and scripting in 3D
in an integrated fashion.
Possible alternatives like Papervision3D are simply not
up to the job, and (for that matter) not robust enough
to be used in class.

Nevertheless, with the project
interactive multimedia
in our mind, final assignments using the
flex/as3 platform, and possibly
XIMPEL, are allowed,
and to some extent even encouraged.
For that reason, the second session will consist
of presentation from the Clima Futura Labs,
with a demonstration of technology.

schedule -- provisional
- 3/9/08 -- introduction
- 10/9/08 -- ximpel / clima futura labs -- demonstrations
- 17/9/08 -- lecture
- 24/9/08 -- student presentations -- concept final project(s)
- 1/10/08 -- Marek van de Watering & Hugo Huurdeman -- storytelling / the invisible interface
- 8/10/08 -- lecture -- graphics / shader(s) / filter(s)
- 15/10/08 -- student demonstrations -- final project(s)

challenge(s)
It is always good to keep in mind
what are your challenge(s).
Some call these learning goals, but, personally,
I find that to shallow.
More important, apart from learning the skills by
making the product demo, are what creative aspirations
you hope to realize in your final assignment,
for which you have the choice between an infotainment
application, an interactive game,
or an interactive narrative, in other words a license
to all most complete artistic freedom.
Important issues, irrespective of technology or type
of production, are
immersiveness and
composition.
Needless to say that you also must learn
issues of technology, production and workflow.

criteria for game(s) -- meaning
At some point, you may want to look at
your application from the perspective of evaluation,
that is to see how it qualifies as entertainment
- challenge -- relevance, feedback, confidence
- curiosity -- cognitive & sensitive -- discrepancy
- control -- contingency, choice, power
- context -- intrinsic or extrinsic -- metaphor(s)
Keep in mind, why would someone like to use your application,
and look at the environment and images you present.
Ultimately, you may even want to ask yourself the question,
what is the meaning of this all?

A. Eliëns 24/8/08
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(C)
Æliens
2014