lib-unity-demo-sewer-Assets--Scripts-FPS.js / js
# pragma strict var fps : float = 0.00; var fpses = Array(); function Update () { fps = 1 / Time.smoothDeltaTime; fpses.Add(fps); } function Start () { while (true) { var nfps : float = 0.00; for(var f : float in fpses) { nfps += f / fpses.length; } guiText.text = "FPS: " + Mathf.Round(nfps); fpses.length = 0; yield WaitForSeconds(0.3); } }
(C) Æliens 04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.