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multimedia @ VU
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game technology for immersive (serious) applications
principal researcher(s): dr. A.Eliëns
students: S.V. Bhikharie
cooperation(s): Z. Obrenovic (CWI), D. Vyas (VU)
status: ongoing
project description
Many applications, such as virtual reality theatre, or games in an educations context, require an approach that uses immersion as a way to involve the
user in a more compelling way.
To achieve such a high level of user involvement, we explore the
use of state-of-the-art game technology for developing such applications.
Related research issues encompass, the use of operating system level
multimedia technology (such as DirectX), the architure and extensibility of commercial game engines (such as the Half Life 2 Source SDK), and the use
of communcation facilities to allow multimodal interaction (such as the AMICO toolkit).

selected publications
- VULife
- Eliëns A., S.V. Bhikharie ,
game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 49-53, Sept 19-21, Monterey, USA
- Odyssee
- Eliëns A. ,
Odyssee -- explorations in mixed reality theatre, In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA
Eliëns A. & Chang T.,
Let's be serious -- ICT is not a (simple) game, FUBUTEC 07, Eurosis, Delft, April 2007
- SL
- Eliëns A. Feldberg F., Konijn E., Compter E.,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), Eurosis, pp. 45-52 (best paper award nomination)
- PanoramaWeb
- Yin S. & Eliëns A.,
PANORAMA: A Rich VRML Application Platform For Online Gaming , Workshop Web 3D Games, Web3D Symposium 07, Perugia Italy, April 15-18
- Shaders
- Bouterse M.C. and Eliëns A.,
Simulating Infinite Curved Spaces using Vortex Shaders, accepted for GAME-ON 07, Nov 20-22, Bologna
- Climate
- Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. ,
Clima Futura @ VU -- communicating (unconvenient) science, accepted for GAME-ON 07, Nov 20-22, Bologna
- Mashups
- Eliëns A. Feldberg F., Konijn E., Compter E.,
Mashups in Second Life @ VU, accepted for GAME-ON 07, Nov 20-22, Bologna
- Aesthetics
- Eliëns A. and Vyas D.,
Panorama -- explorations in the aesthetics of social awareness, accepted for GAME-ON 07, Nov 20-22, Bologna

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(C)
Æliens
2014