Sound
Sound {
exposedField SFVec3f direction 0 0 1 # (-,)
exposedField SFFloat intensity 1 # [0,1]
exposedField SFVec3f location 0 0 0 # (-,)
exposedField SFFloat maxBack 10 # [0,)
exposedField SFFloat maxFront 10 # [0,)
exposedField SFFloat minBack 1 # [0,)
exposedField SFFloat minFront 1 # [0,)
exposedField SFFloat priority 0 # [0,1]
exposedField SFNode source NULL
field SFBool spatialize TRUE
}