multimedia @ VU
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PointLight


  PointLight { 
      exposedField SFFloat ambientIntensity  0       # [0,1]
      exposedField SFVec3f attenuation       1 0 0   # [0,)
      exposedField SFColor color             1 1 1   # [0,1]
      exposedField SFFloat intensity         1       # [0,1]
      exposedField SFVec3f location          0 0 0   # (-,)
      exposedField SFBool  on                TRUE 
      exposedField SFFloat radius            100     # [0,)
    }
  

[] readme course preface 1 2 3 4 5 6 7 reference examples resources

draft version 0.3 (17/9/2001)