#javascript-processing-example-basic-math-noisewave.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>NoiseWave</h2> <p>by Daniel Shiffman. Using Perlin Noise to generate a wave-like pattern.</p> <p><a href="http://processing.org/learning/basics/noisewave.html"><b>Original Processing.org Example:</b> NoiseWave</a><br> <script type="application/processing"> int xspacing = 8; // How far apart should each horizontal location be spaced int w; // Width of entire wave float yoff = 0.0f; // 2nd dimension of perlin noise float[] yvalues; // Using an array to store height values for the wave (not entirely necessary) void setup() { size(200,200); frameRate(30); colorMode(RGB,255,255,255,100); smooth(); w = width+16; yvalues = new float[w/xspacing]; } void draw() { background(0); calcWave(); renderWave(); } void calcWave() { float dx = 0.05f; float dy = 0.01f; float amplitude = 100.0f; // Increment y ('time') yoff += dy; //float xoff = 0.0; // Option #1 float xoff = yoff; // Option #2 for (int i = 0; i < yvalues.length; i++) { // Using 2D noise function //yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1 // Using 1D noise function yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2 xoff+=dx; } } void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { noStroke(); fill(255,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); } } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> int xspacing = 8; // How far apart should each horizontal location be spaced int w; // Width of entire wave float yoff = 0.0f; // 2nd dimension of perlin noise float[] yvalues; // Using an array to store height values for the wave (not entirely necessary) void setup() { size(200,200); frameRate(30); colorMode(RGB,255,255,255,100); smooth(); w = width+16; yvalues = new float[w/xspacing]; } void draw() { background(0); calcWave(); renderWave(); } void calcWave() { float dx = 0.05f; float dy = 0.01f; float amplitude = 100.0f; // Increment y ('time') yoff += dy; //float xoff = 0.0; // Option #1 float xoff = yoff; // Option #2 for (int i = 0; i < yvalues.length; i++) { // Using 2D noise function //yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1 // Using 1D noise function yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2 xoff+=dx; } } void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { noStroke(); fill(255,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); } }</pre> </body></html>
(C) Æliens 20/2/2008
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