/* Base, version 1.0.1 Copyright 2006, Dean Edwards License: http://creativecommons.org/licenses/LGPL/2.1/ */ function Base() { }; Base.version = "1.0.1"; Base.prototype = { extend: function(source, value) { var extend = Base.prototype.extend; if (arguments.length == 2) { var ancestor = this[source]; // overriding? if ((ancestor instanceof Function) && (value instanceof Function) && ancestor.valueOf() != value.valueOf() && /\binherit\b/.test(value)) { var method = value; value = function() { var previous = this.inherit; this.inherit = ancestor; var returnValue = method.apply(this, arguments); this.inherit = previous; return returnValue; }; // point to the underlying method value.valueOf = function() { return method; }; value.toString = function() { return String(method); }; } return this[source] = value; } else if (source) { var _prototype = {toSource: null}; // do the "toString" and other methods manually var _protected = ["toString", "valueOf"]; // if we are prototyping then include the constructor if (Base._prototyping) _protected[2] = "constructor"; for (var i = 0; (name = _protected[i]); i++) { if (source[name] != _prototype[name]) { extend.call(this, name, source[name]); } } // copy each of the source object's properties to this object for (var name in source) { if (!_prototype[name]) { extend.call(this, name, source[name]); } } } return this; }, inherit: function() { // call this method from any other method to invoke that method's ancestor } }; Base.extend = function(_instance, _static) { var extend = Base.prototype.extend; if (!_instance) _instance = {}; // create the constructor if (_instance.constructor == Object) { _instance.constructor = new Function; } // build the prototype Base._prototyping = true; var _prototype = new this; extend.call(_prototype, _instance); var constructor = _prototype.constructor; _prototype.constructor = this; delete Base._prototyping; // create the wrapper for the constructor function var klass = function() { if (!Base._prototyping) constructor.apply(this, arguments); this.constructor = klass; }; klass.prototype = _prototype; // build the class interface klass.extend = this.extend; klass.toString = function() { return String(constructor); }; extend.call(klass, _static); // support singletons var object = constructor ? klass : _prototype; // class initialisation if (object.init instanceof Function) object.init(); return object; }; /* Prototype JavaScript framework, version 1.4.0 * (c) 2005 Sam Stephenson * * Prototype is freely distributable under the terms of an MIT-style license. * For details, see the Prototype web site: http://prototype.conio.net/ * /*--------------------------------------------------------------------------*/ Function.prototype.bindAsEventListener = function(object) { var __method = this; return function(event) { return __method.call(object, event || window.event); } }