#javascript-processing-example-basic-form-simplecurves.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>SimpleCurves</h2> <p>Simple curves are drawn with simple equations. By using numbers with values between 0 and 1 in the equations, a series of elegant curves are created. The numbers are then scaled to fill the screen.</p> <p><a href="http://processing.org/learning/basics/simplecurves.html"><b>Original Processing.org Example:</b> SimpleCurves</a><br> <script type="application/processing"> void setup() { size(200, 200); colorMode(RGB, 100); background(0); noFill(); noLoop(); } void draw() { stroke(40); beginShape(); for(int i=0; i<width; i++) { vertex(i, singraph((float)i/width)*height); } endShape(); stroke(55); beginShape(); for(int i=0; i<width; i++) { vertex(i, quad((float)i/width)*height); } endShape(); stroke(70); beginShape(); for(int i=0; i<width; i++) { vertex(i, quadHump((float)i/width)*height); } endShape(); stroke(85); beginShape(); for(int i=0; i<width; i++) { vertex(i, hump((float)i/width)*height); } endShape(); stroke(100); beginShape(); for(int i=0; i<width; i++) { vertex(i, squared((float)i/width)*height); } endShape(); } float singraph(float sa) { sa = (sa - 0.5) * 1.0; //scale from -1 to 1 sa = sin(sa*PI)/2 + 0.5; return sa; } float quad(float sa) { return sa*sa*sa*sa; } float quadHump(float sa) { sa = (sa - 0.5); //scale from -2 to 2 sa = sa*sa*sa*sa * 16; return sa; } float hump(float sa) { sa = (sa - 0.5) * 2; //scale from -2 to 2 sa = sa*sa; if(sa > 1) { sa = 1; } return 1-sa; } float squared(float sa) { sa = sa*sa; return sa; } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> void setup() { size(200, 200); colorMode(RGB, 100); background(0); noFill(); noLoop(); } void draw() { stroke(40); beginShape(); for(int i=0; i<width; i++) { vertex(i, singraph((float)i/width)*height); } endShape(); stroke(55); beginShape(); for(int i=0; i<width; i++) { vertex(i, quad((float)i/width)*height); } endShape(); stroke(70); beginShape(); for(int i=0; i<width; i++) { vertex(i, quadHump((float)i/width)*height); } endShape(); stroke(85); beginShape(); for(int i=0; i<width; i++) { vertex(i, hump((float)i/width)*height); } endShape(); stroke(100); beginShape(); for(int i=0; i<width; i++) { vertex(i, squared((float)i/width)*height); } endShape(); } float singraph(float sa) { sa = (sa - 0.5) * 1.0; //scale from -1 to 1 sa = sin(sa*PI)/2 + 0.5; return sa; } float quad(float sa) { return sa*sa*sa*sa; } float quadHump(float sa) { sa = (sa - 0.5); //scale from -2 to 2 sa = sa*sa*sa*sa * 16; return sa; } float hump(float sa) { sa = (sa - 0.5) * 2; //scale from -2 to 2 sa = sa*sa; if(sa > 1) { sa = 1; } return 1-sa; } float squared(float sa) { sa = sa*sa; return sa; }</pre> </body></html>
(C) Æliens 20/2/2008
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