#javascript-processing-example-topic-simulate-chain.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>Chain</h2> <p>One mass is attached to the mouse position and the other is attached the position of the other mass. The gravity in the environment pulls down on both.</p> <p><a href="http://processing.org/learning/topics/chain.html"><b>Original Processing.org Example:</b> Chain</a><br> <script type="application/processing"> Spring2D s1, s2; float gravity = 6.0; float mass = 2.0; void setup() { size(200, 200); smooth(); fill(0); // Inputs: x, y, mass, gravity s1 = new Spring2D(0.0, width/2, mass, gravity); s2 = new Spring2D(0.0, width/2, mass, gravity); } void draw() { background(204); s1.update(mouseX, mouseY); s1.display(mouseX, mouseY); s2.update(s1.x, s1.y); s2.display(s1.x, s1.y); } class Spring2D { float vx, vy; // The x- and y-axis velocities float x, y; // The x- and y-coordinates float gravity; float mass; float radius = 20; float stiffness = 0.2; float damping = 0.7; Spring2D(float xpos, float ypos, float m, float g) { x = xpos; y = ypos; mass = m; gravity = g; } void update(float targetX, float targetY) { float forceX = (targetX - x) * stiffness; float ax = forceX / mass; vx = damping * (vx + ax); x += vx; float forceY = (targetY - y) * stiffness; forceY += gravity; float ay = forceY / mass; vy = damping * (vy + ay); y += vy; } void display(float nx, float ny) { noStroke(); ellipse(x, y, radius*2, radius*2); stroke(255); line(x, y, nx, ny); } } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> Spring2D s1, s2; float gravity = 6.0; float mass = 2.0; void setup() { size(200, 200); smooth(); fill(0); // Inputs: x, y, mass, gravity s1 = new Spring2D(0.0, width/2, mass, gravity); s2 = new Spring2D(0.0, width/2, mass, gravity); } void draw() { background(204); s1.update(mouseX, mouseY); s1.display(mouseX, mouseY); s2.update(s1.x, s1.y); s2.display(s1.x, s1.y); } class Spring2D { float vx, vy; // The x- and y-axis velocities float x, y; // The x- and y-coordinates float gravity; float mass; float radius = 20; float stiffness = 0.2; float damping = 0.7; Spring2D(float xpos, float ypos, float m, float g) { x = xpos; y = ypos; mass = m; gravity = g; } void update(float targetX, float targetY) { float forceX = (targetX - x) * stiffness; float ax = forceX / mass; vx = damping * (vx + ax); x += vx; float forceY = (targetY - y) * stiffness; forceY += gravity; float ay = forceY / mass; vy = damping * (vy + ay); y += vy; } void display(float nx, float ny) { noStroke(); ellipse(x, y, radius*2, radius*2); stroke(255); line(x, y, nx, ny); } }</pre> </body></html>
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