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sample-book-ctsg-location.mx

sample-book-ctsg-location.mx [swf] [flash] flex


  <?xml version="1.0" encoding="utf-8"?>
  <mx:Application
   xmlns:mx="http://www.adobe.com/2006/mxml"
   xmlns:rs="com.rubenswieringa.book.*"
   layout="absolute" 
   backgroundColor="#333333" 
  >
  
  <!--
  
apidoc / sample-flex-book.mk
--> <rs:Book x="0" y="0" width="900" height="500" openAt="0"> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="@walk.gif" /> <mx:Label text="CTSG/location" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-001.jpg <br> tags: SmartXP interesse avatar natuurkunde miauw ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-001.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-002.jpg <br> avatar / rfid terminal <br> when user signs in user's avatar is added to main screen <br> avatar reacts to user's sensors <br> avatars have some A.I. <br> when users have a conversation avatars will react also ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-002.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-003.jpg <br> personal avatars: e.g. with skills (video editing) <br> concept: sport game with all avatars <br> space where avatars can be dragged to, resulting in a mind map of that avatar, e.g. with a website, portfolio, blog, hobbies, etc. <br> update: multiple avatars, and it is shown how areas are connected. ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-003.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-004.jpg ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-004.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-005.jpg <br> It's a dynamic city, where everybody has a house and an avatar: People's houses get integrated into the city. Everybody can update his position in the city according to his position in real-life. <br> (possibly with RFID scanners instead) ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-005.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-006.jpg <br> ORBITAL HYVES <br> friends / family / love <br> In ORBITAL HYVES a peson can make his own planetary system, where his hyves contacts are categorized. <br> Other systems can be visited. <br> A possible addon is google earth. You can view someones house by clicking a planet. ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-006.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="80%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-007.jpg <br> One picture "flies" over the screen. <br> You have to "catch it" with your mouse (click on it). Then you get a question about me (e.g. what is my name?). When you're wrong, you get the right answer and have to catch it again. <br> When you're right, the picture explodes and two new pictures appear. Target or goal is to catch as many pictures as possible, e.g. in a determined time. <br> At the end, you get a big picture assembled by the smaller ones, and you have me! <br> OR: When false the picture explodes and is missing at the final picture. ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-007.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-008.jpg <br> The idea behind my application is quite simple: a sketch of my interpretation of getting towards the required knowledge to be a great creative technologist. It turned into some sort of a "classic" Mario-ish game in which I am facing different obstacles. <br> It would be nice to have our entire class to enter this game, some floating quicker than others and people perhaps bumping into eachother, creating more speed. ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-008.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-009.jpg ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-009.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-010.jpg ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-010.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-011.jpg ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-011.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-012.jpg <br> SmartXP: 2 planes [ creativity / technology ] <br> SmartXP is divided in two planes, full with a variety of objects. Objects in the Creative part look at first sight creative, but are deep inside still Technologic. For objects in the Techology part, it is the other way around. <br> A person walks around, observes, and uses. After that s/he goes to the CreaTester, which tests the person on what s/he observed in the objects, what choices s/he made, etcetera. <br> The system computes the location of the person, and beams it on the screen. ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-012.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="80%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-013.jpg <br> hop hap <br> multiplayer pacman / haunted labyrinth / cross-over game <p> no fairytales! <br> labyrinth is dynamic. It changes continuously, so that players getstuck and have to wait until they are released. <br> apart from eating cookies, players also eat eachother ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-013.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-014.jpg <br> reaction game <br> somewhere in the screen there appears sphere (bolletje) <br> the one whoc clicks first gets credits ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-014.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Text top="50" right="10" width="60%"><mx:htmlText><![CDATA[ ctsg/location/ctsg-l-015.jpg <br> Human tracking in SmartXP <br> random person will be pacman <br> other will be ghosts? <br> question(s): walls in XP, or ghosts can croos walls? <br> drawing: people in XP walk around, ... <br> improvement(s): OUT if your wall is being hit during building ... ]]> </mx:htmlText></mx:Text> </rs:Page> <rs:Page backgroundAlpha="1"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="local/ctsg/location/ctsg-l-015.jpg" /> </rs:Page> <rs:Page backgroundAlpha="1" backgroundColor="#FFFFFF"> <mx:Image width="450" height="500" maintainAspectRatio="false" source="@walk.gif" /> <mx:Label color="white" text="CTSG/location" bottom="10" right="10" /> </rs:Page> </rs:Book> </mx:Application>


(C) Æliens 04/09/2009

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