/* -*-c++-*-
 * testClient - clientmessageprocessor (.h & .cpp) - Using 'The MIT License'
 * Copyright (C) 2006-2008, MOVES
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#ifndef DELTA_EXAMPLE_CLIENTMESSAGEPROCESSOR
#define DELTA_EXAMPLE_CLIENTMESSAGEPROCESSOR

#include <dtGame/defaultmessageprocessor.h>

class ClientMessageProcessor : public dtGame::DefaultMessageProcessor
{
public:
   ClientMessageProcessor();
   virtual ~ClientMessageProcessor();

   void ProcessMessage(const dtGame::Message& msg);
};

#endif // DELTA_EXAMPLE_CLIENTMESSAGEPROCESSOR