topical media & game development
graphic-processing-site-examples-Libraries-OpenGL-ExtrusionGL-ExtrusionGL.pde / pde
Extrusion.
Converts a flat image into spatial data points and rotates the points
around the center.
import processing.opengl.*;
PImage a;
boolean onetime = true;
int[][] aPixels;
int[][] values;
float angle;
void setup() {
size(1024, 768, OPENGL);
aPixels = new int[width][height];
values = new int[width][height];
noFill();
// Load the image into a new array
// Extract the values and store in an array
a = loadImage("ystone08.jpg");
a.loadPixels();
for (int i = 0; i < a.height; i++) {
for (int j = 0; j < a.width; j++) {
aPixels[j][i] = a.pixels[i*a.width + j];
values[j][i] = int(blue(aPixels[j][i]));
}
}
}
void draw() {
background(255);
translate(width/2, height/2, 0);
scale(2.0);
// Update and constrain the angle
angle += 0.005;
rotateY(angle);
// Display the image mass
for (int i = 0; i < a.height; i += 2) {
for (int j = 0; j < a.width; j += 2) {
stroke(values[j][i], 153);
line(j-a.width/2, i-a.height/2, -values[j][i], j-a.width/2, i-a.height/2, -values[j][i]-10);
}
}
}
(C) Æliens
20/2/2008
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