// Project: XnaGraphicEngineVs2005, File: Program.cs
// Namespace: XnaGraphicEngine, Class: Program
// Path: C:\code\XnaBook\XnaGraphicEngine, Author: Abi
// Code lines: 16, Size of file: 298 Bytes
// Creation date: 21.11.2006 03:56
// Last modified: 26.11.2006 13:21
// Generated with Commenter by abi.exDream.com

#region Using directives
using System;
using XnaGraphicEngine.Graphics;
using XnaGraphicEngine.Shaders;
using XnaGraphicEngine.Sounds;
#endregion

namespace XnaGraphicEngine
{
	/// <summary>
	/// Program
	/// </summary>
	static class Program
	{
		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		static void Main(string[] args)
		{
			//YourGame.StartGame();

			// Static unit tests
			//Texture.TestRenderTexture();
			//Model.TestRenderModel();
			//TextureFont.TestRenderFont();
			//LineManager2D.TestRenderLines();
			//LineManager3D.TestRenderLines();
			//YourGame.TestRenderOurNewGraphicEngine();
			//SimpleShader.TestSimpleShader();
			//SimpleShader.TestNormalMappingShader();
			//SimpleShader.TestAsteroidModel();
			//PreScreenSkyCubeMapping.TestSkyCubeMapping();
			//PostScreenDarkenBorder.TestPostScreenDarkenBorder();
			Sound.TestPlaySounds();
		} // Main(args)
	} // class Program
} // namespace XnaGraphicEngine