/** * Follow 2. * Based on code from Keith Peters (www.bit-101.com). * * A two-segmented arm follows the cursor position. The relative * angle between the segments is calculated with atan2() and the * position calculated with sin() and cos(). */ float[] x = new float[2]; float[] y = new float[2]; float segLength = 50; void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100); } void draw() { background(226); dragSegment(0, mouseX, mouseY); dragSegment(1, x[0], y[0]); } void dragSegment(int i, float xin, float yin) { float dx = xin - x[i]; float dy = yin - y[i]; float angle = atan2(dy, dx); x[i] = xin - cos(angle) * segLength; y[i] = yin - sin(angle) * segLength; segment(x[i], y[i], angle); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }