#javascript-processing-example-basic-data-charactersstrings.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>CharactersStrings</h2> <p>Click on the image to give it focus and then type letters to shift the location of the image. Characters are typographic symbols such as A, d, and %. The character datatype, abbreviated as char, stores letters and symbols in the Unicode format, a coding system developed to support a variety of world languages. Characters are distinguished from other symbols by putting them between single quotes ('P'). A string is a sequence of characters. A string is noted by surrounding a group of letters with double quotes ("Processing"). Chars and strings are most often used with the keyboard methods, to display text to the screen, and to load images or files.</p> <p><a href="http://processing.org/learning/basics/charactersstrings.html"><b>Original Processing.org Example:</b> CharactersStrings</a><br> <script type="application/processing"> PImage frog; PFont fontA; int lettersize = 90; int xoffset; char letter; void setup() { size(200, 200); fontA = loadFont("Arial"); textFont(fontA); textSize(lettersize); // The String datatype must be capitalized because it is a complex datatype. // A String is actually a class with its own methods, some of which are // featured below. String name= "rathausFrog"; String extension = ".jpg"; int nameLength = name.length(); println("The length of " + name + " is " + nameLength + "."); name = name.concat(extension); nameLength = name.length(); println("The length of " + name + " is " + nameLength + "."); // The parameter for the loadImage() method must be a string // This line could also be written "frog = loadImage("rathausFrog.jpg"); frog = loadImage(name); } void draw() { background(51); // Set background to dark gray image(frog, xoffset, 0); // Draw an X line(0, 0, width, height); line(0, height, width, 0); // Get the width of the letter int letterWidth = int(fontA.width(letter) * lettersize); // Draw the letter to the center of the screen text(letter, width/2-letterWidth/2, height/2); } void keyPressed() { // The variable "key" always contains the value of the most recent key pressed. // If the key is an upper or lowercase letter between 'A' and 'z' // the image is shifted to the corresponding value of that key if(key >= 'A' && key <= 'z') { letter = char(key); // Scale the values to numbers between 0 and 100 float scale = 100.0/57.0; int temp = int((key - 'A') * scale); // Set the offset for the image xoffset = temp; println(key); } } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-rathausFrog.jpg" id="rathausFrog.jpg"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> PImage frog; PFont fontA; int lettersize = 90; int xoffset; char letter; void setup() { size(200, 200); fontA = loadFont("Arial"); textFont(fontA); textSize(lettersize); // The String datatype must be capitalized because it is a complex datatype. // A String is actually a class with its own methods, some of which are // featured below. String name= "rathausFrog"; String extension = ".jpg"; int nameLength = name.length(); println("The length of " + name + " is " + nameLength + "."); name = name.concat(extension); nameLength = name.length(); println("The length of " + name + " is " + nameLength + "."); // The parameter for the loadImage() method must be a string // This line could also be written "frog = loadImage("rathausFrog.jpg"); frog = loadImage(name); } void draw() { background(51); // Set background to dark gray image(frog, xoffset, 0); // Draw an X line(0, 0, width, height); line(0, height, width, 0); // Get the width of the letter int letterWidth = int(fontA.width(letter) * lettersize); // Draw the letter to the center of the screen text(letter, width/2-letterWidth/2, height/2); } void keyPressed() { // The variable "key" always contains the value of the most recent key pressed. // If the key is an upper or lowercase letter between 'A' and 'z' // the image is shifted to the corresponding value of that key if(key >= 'A' && key <= 'z') { letter = char(key); // Scale the values to numbers between 0 and 100 float scale = 100.0/57.0; int temp = int((key - 'A') * scale); // Set the offset for the image xoffset = temp; println(key); } }</pre> </body></html>
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