#javascript-processing-example-topic-drawing-customtool.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>CustomTool</h2> <p>Move the cursor across the screen to draw. In addition to creating software tools to simulate pens and pencils, it is possible to create unique tools to draw with.</p> <p><a href="http://processing.org/learning/topics/customtool.html"><b>Original Processing.org Example:</b> CustomTool</a><br> <script type="application/processing"> int dots = 1000; float[] dX = new float[dots]; float[] dY = new float[dots]; float l_0 = 0.0; float h_0 = 0.0; float legX = 0.0; float legY = 0.0; float thighX = 0.0; float thighY = 0.0; float l = 30.0; // Length of the 'leg' float h = 60.0; // Height of the 'leg' float nmx, nmy = 0.0; float mx, my = 0.0; float offset; int currentValue = 0; int valdir = 1; void setup() { size(200, 200); noStroke(); fill(102); rect(0, 0, width, height); offset = width/2; } void draw() { // Smooth the mouse nmx = mouseX; nmy = mouseY; if((abs(mx - nmx) > 1.0) || (abs(my - nmy) > 1.0)) { mx = mx - (mx-nmx)/20.0; my = my - (my-nmy)/20.0; // Set the drawing value currentValue += 1* valdir; if(currentValue > 255 || currentValue <= 0) { valdir *= -1; } } iKinematics(); kinematics(); pushMatrix(); translate(offset, offset); stroke(currentValue); line(thighX, thighY, legX, legY); popMatrix(); stroke(255); point(legX+offset, legY+offset); } void kinematics() { thighX = h*cos(h_0); thighY = h*sin(h_0); legX = thighX + l*cos(h_0 - l_0); legY = thighY + l*sin(h_0 - l_0); } void iKinematics() { float tx = mx - width/2.0; float ty = my - height/2.0; float c2 = (tx*tx + ty*ty - h*h - l*l)/(2*h*l); //in degrees float s2 = sqrt(abs(1 - c2*c2)); // the sign here determines the bend in the joint l_0 = -atan2(s2, c2); h_0 = atan2(ty, tx) - atan2(l*s2, h+l*c2); } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-milan.jpg" id="milan.jpg"><img src="javascript-processing-example-paris.jpg" id="paris.jpg"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> int dots = 1000; float[] dX = new float[dots]; float[] dY = new float[dots]; float l_0 = 0.0; float h_0 = 0.0; float legX = 0.0; float legY = 0.0; float thighX = 0.0; float thighY = 0.0; float l = 30.0; // Length of the 'leg' float h = 60.0; // Height of the 'leg' float nmx, nmy = 0.0; float mx, my = 0.0; float offset; int currentValue = 0; int valdir = 1; void setup() { size(200, 200); noStroke(); fill(102); rect(0, 0, width, height); offset = width/2; } void draw() { // Smooth the mouse nmx = mouseX; nmy = mouseY; if((abs(mx - nmx) > 1.0) || (abs(my - nmy) > 1.0)) { mx = mx - (mx-nmx)/20.0; my = my - (my-nmy)/20.0; // Set the drawing value currentValue += 1* valdir; if(currentValue > 255 || currentValue <= 0) { valdir *= -1; } } iKinematics(); kinematics(); pushMatrix(); translate(offset, offset); stroke(currentValue); line(thighX, thighY, legX, legY); popMatrix(); stroke(255); point(legX+offset, legY+offset); } void kinematics() { thighX = h*cos(h_0); thighY = h*sin(h_0); legX = thighX + l*cos(h_0 - l_0); legY = thighY + l*sin(h_0 - l_0); } void iKinematics() { float tx = mx - width/2.0; float ty = my - height/2.0; float c2 = (tx*tx + ty*ty - h*h - l*l)/(2*h*l); //in degrees float s2 = sqrt(abs(1 - c2*c2)); // the sign here determines the bend in the joint l_0 = -atan2(s2, c2); h_0 = atan2(ty, tx) - atan2(l*s2, h+l*c2); }</pre> </body></html>
(C) Æliens 20/2/2008
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