#javascript-processing-example-topic-interaction-reach1.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>Reach1</h2> <p>Based on code from Keith Peters (www.bit-101.com) The arm follows the position of the mouse by calculating the angles with atan2().</p> <p><a href="http://processing.org/learning/topics/reach1.html"><b>Original Processing.org Example:</b> Reach1</a><br> <script type="application/processing"> float x = 100; float y = 100; float x2 = 100; float y2 = 100; float segLength = 30; void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100); } void draw() { background(226); float dx = mouseX - x; float dy = mouseY - y; float angle1 = atan2(dy, dx); float tx = mouseX - cos(angle1) * segLength; float ty = mouseY - sin(angle1) * segLength; dx = tx - x2; dy = ty - y2; float angle2 = atan2(dy, dx); x = x2 + cos(angle2) * segLength; y = y2 + sin(angle2) * segLength; segment(x, y, angle1); segment(x2, y2, angle2); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> float x = 100; float y = 100; float x2 = 100; float y2 = 100; float segLength = 30; void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100); } void draw() { background(226); float dx = mouseX - x; float dy = mouseY - y; float angle1 = atan2(dy, dx); float tx = mouseX - cos(angle1) * segLength; float ty = mouseY - sin(angle1) * segLength; dx = tx - x2; dy = ty - y2; float angle2 = atan2(dy, dx); x = x2 + cos(angle2) * segLength; y = y2 + sin(angle2) * segLength; segment(x, y, angle1); segment(x2, y2, angle2); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }</pre> </body></html>
(C) Æliens 20/2/2008
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