- Bogost I. (2007), Persuasive Games -- the expressive power of videogames, MIT Press
- Juul J. (2005), Half Real -- Video Games between Real Rules and Fictional Worlds, MIT Press
- Juul J. (2010), A Casual Revolution -- reinventing video games and their players, MIT Press
- Montola M, Stenros J. and Waern A. (2009),
Pervasive Games -- Theory and Design / experiences on the boundaries between life and play, Morgan Kaufmann
- Schell J. (2008), The Art of Game Design -- A Book of Lenses, Morgan Kaufmann