social -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

draw(s) civic war time mission frame(s):: PDF / link(s) /


serious gaming / design

  reading(s)                       challenge(s)
    
                  media game(s) 
  mechanic(s)                          issue(s)
  

play / tribe(s) / network(s) / identity / flow(s) / search / cycle(s) Æ




it's all in the game




let's be serious!
topical media & game development



* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




it's all in the game




game play




it's all in the game



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



question(s) / answer(s)



* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)

what is the moral value of science?



* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)

what is the relation between reality and perfection?


* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)



* play / story / search / flow(s) / topic(s) / cage(s) ! Æ




it's all in the game




procedural rethoric(s)




it's all in the game




interaction mechanic(s)




it's all in the game




challenge(s)




it's all in the game




incentive(s) & feedback




it's all in the game




social play




it's all in the game




sensor(s) & actor(s)




it's all in the game




temptation(s) & seduction(s)




changing behavioral pattern(s)




perspective(s)




first person experience




identification & immersion




games are fun!




mini game(s)




narrative context(s)




interaction graph(s)




game design




avatar / challenge / game space




education / health / civic order




invitation / interface / message




think visual!




it's all in the game




  • preparation(s) -- invite player(s)
  • space(s) -- create world(s)
  • mechanic(s) -- define interaction(s)
  • challenge(s) -- set goal(s)
  • skill(s) -- fix requirement(s)




project utopia




experience / design / create / reflect




ludeme(s): communication(s) media




hit the vanity metric(s)/index!



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



design

gamification(s)


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




point(s) level(s) badge(s) leader-board(s)




nudge(s): branding(s) << mechanic(s)



serious gaming / design

  reading(s)                         dynamic(s)
    
                  media game(s) 
  mechanic(s)                          issue(s)
  

play / tribe(s) / network(s) / identity / flow(s) / search / cycle(s)



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)


  design(s)
            role(s)
                    challenge(s)
                                  experience(s)
  

design / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


A.Eliëns (10/8/12)