reference(s) -- game design / development(s) [literature] / science of games

  • Bogost I. (2007), Persuasive Games -- the expressive power of videogames, MIT Press
  • Juul J. (2005), Half Real -- Video Games between Real Rules and Fictional Worlds, MIT Press
  • Juul J. (2010), A Casual Revolution -- reinventing video games and their players, MIT Press
  • Montola M, Stenros J. and Waern A. (2009), Pervasive Games -- Theory and Design / experiences on the boundaries between life and play, Morgan Kaufmann
  • Schell J. (2008), The Art of Game Design -- A Book of Lenses, Morgan Kaufmann