
resource(s) -- example(s) / utopia / common(s)
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- user experience(s) -- auscillate.com/writing/xbox_ux
- IMM -- question(s) -- after quest talk
- GWAP -- blog.gwap.com/2008/05/hellow-world.html
- game(s) -- design -- www.videogamedesignschools.org
- public space -- www.stichtingnieuwehelden.nl
- urban -- urbantimes.co