- [Complexity] Axelrod R. & Cohen M.D. (1999),
- Harnessing Complexity: Organizational Implications of a Scientific Frontier,
Free Press
- [Evolution] Barash D.P. (2003),
- The Survival Game: How Game Theory Explains the Biology of Cooperation and Competition,
Henry Holt books
- [Persuasive] Bogost I. (2007),
- Persuasive Games -- the expressive power of videogames,
MIT Press
- [Science] Bronowski J. (1956),
- Science and Human Values,
Julian Messner Inc.
- [Networks] Easley D. & Kleinberg (2010),
- Networks, Crowds and Markets -- Reasoning about a Highly Connected World ,
Cambridge Press
- [VULife] Eliens A. and S.V. Bhikharie (2006),
- Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK,
Proc. GAME'ON-NA'2006, Monterey, USA
- [SecondLife] Eliens A. Feldberg F., Konijn E., Compter E. (2007a)
,
- VU @ Second Life -- creating a (virtual) community of learners,
Proc. EUROMEDIA 2007, Delft, Netherlands
- [Climate] Eliens A., van de Watering M., Huurdeman H.,
- Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science,
Proc. GAME-ON 07, Bologna, Italy
- [ICT] Eliens A. & Chang T. (2007c),
- Let's be serious -- ICT is not a (simple) game,
Proc. FUBUTEC 07, Eurosis, Delft, April 2007
- [Replay] Eliens A. and Ruttkay Z. (2008),
- Record, Replay & Reflect -- a framework for understanding (serious) game play,
Proc. Euromedia 09, Brugge, Belgium
- [Math] Eliens A. and Ruttkay Z. (2009),
- Math game(s) -- an alternative (approach) to teaching math?,
Proc. GAME-ON 2009, Dusseldorf, Germany
- [Chinese] Eliens A. (2010),
- Elements of a chinese language game,
Proc. GAME-ON 2010, Shanghai, China
- [CTSG] Eliens A. (2010),
- creative technology -- the CTSG: game design in 7 steps,
Proc. GAME-ON 2010, Shanghai, China
- [Life] Fisher L. (2008),
- Rock, Paper, Scissors: Game Theory in Everyday Life,
Basic Books
- [Critical] Flanagan M. (2009),
- Critical Play -- Radical Game Design,
MIT Press
- [Casual] Juul J. (2010),
- A Casual Revolution -- reinventing video games and their players,
MIT Press
- [Thinking] Kahneman D. (2011),
- Thinking, Fast and Slow,
FSG Books
- [Decision] Klein G. (2009),
- Streetlights and Shadows: Searching for the Keys to Adaptive Decision Making,
MIT Press
- [Fun] Koster R. (2006),
- A Theory of Fun for Game Design,
Paraglyph Press
- [Crisis] Levine R., Schelling T, Jones W. (1991),
- Crisis Games 27 Years Later: plus c'est dejavu,
RAND Corporation
- [Behavior] Mark D. (2009),
- Behavioral Mathematics for Game AI,
Charles River Media
- [Gamer] McKenzie Wark (2007),
- Gamer Theory,
Harvard University Press
- [Reality] McGonigal J. (2007),
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World,
Perseus Press
- [Will] McGonigal K. (2012),
- The Willpower Instinct : How Self-Control Works, Why It Matters, and What You Can Do To Get More of It,
Penguin Group
- [Systems] Meadows D.H. (2008),
- Thinking in Systems: A Primer,
Sustainability Institute
- [Social] Miller J.H. & Page S.E. (2007),
- Complex Adaptive Systems: An Introduction to Computational Models of Social Life,
Princeton University Press
- [Diversity] Page S.E. (2011),
- Diversity and Complexity,
Princeton University Press
- [Money] Sandel M.J. (2012),
- What Money Can't Buy: The Moral Limits of Markets,
D&M Publishers Inc.
- [Freedom] Skinner B.F. (1971),
- Beyond Freedom & Dignity ,
B.F. Skinner Foundation
- [Serious] Susi T., Johannesson M., Backlund P. (2007),
- Serious Games -- An Overview,
Technical Report HS- IKI -TR-07-001 School of Humanities and Informatics University of Skövde, Sweden
- [Nudge] Thaler R.H. & Sunstein C.R. (2008),
- Nudge: Improving Decisions About Health, Wealth, and Happiness,
Caravan Books
- [Gamification] Zicherman G. & Cunningham C. (2011),
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps,
O'Reilly Media Inc.
