
session 2: theoretical background(s) -- narrative(s) & human(s) 
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..
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@
media
/ scribble
/ utopia
/ design
/ fun
?
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- the rise of serious games -- the need for change
- participant(s) & stake/shareholders
- game theory -- prisoners dilemma, war(s), payoff(s)
- casual game(s) -- common game mechanics
- mission(s) & reward(s) -- the dynamics of gamification
- cognitive aspects -- human(s) / tribe(s) / change(s) /