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ValueSymbolTable.h
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1 //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the name/Value symbol table for LLVM.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_IR_VALUESYMBOLTABLE_H
15 #define LLVM_IR_VALUESYMBOLTABLE_H
16 
17 #include "llvm/ADT/StringMap.h"
18 #include "llvm/IR/Value.h"
19 #include "llvm/Support/DataTypes.h"
20 
21 namespace llvm {
22  template<typename ValueSubClass, typename ItemParentClass>
23  class SymbolTableListTraits;
24  class BasicBlock;
25  class Function;
26  class NamedMDNode;
27  class Module;
28  class StringRef;
29 
30 /// This class provides a symbol table of name/value pairs. It is essentially
31 /// a std::map<std::string,Value*> but has a controlled interface provided by
32 /// LLVM as well as ensuring uniqueness of names.
33 ///
35  friend class Value;
42 /// @name Types
43 /// @{
44 public:
45  /// @brief A mapping of names to values.
47 
48  /// @brief An iterator over a ValueMap.
50 
51  /// @brief A const_iterator over a ValueMap.
53 
54 /// @}
55 /// @name Constructors
56 /// @{
57 public:
58 
59  ValueSymbolTable() : vmap(0), LastUnique(0) {}
61 
62 /// @}
63 /// @name Accessors
64 /// @{
65 public:
66 
67  /// This method finds the value with the given \p Name in the
68  /// the symbol table.
69  /// @returns the value associated with the \p Name
70  /// @brief Lookup a named Value.
71  Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
72 
73  /// @returns true iff the symbol table is empty
74  /// @brief Determine if the symbol table is empty
75  inline bool empty() const { return vmap.empty(); }
76 
77  /// @brief The number of name/type pairs is returned.
78  inline unsigned size() const { return unsigned(vmap.size()); }
79 
80  /// This function can be used from the debugger to display the
81  /// content of the symbol table while debugging.
82  /// @brief Print out symbol table on stderr
83  void dump() const;
84 
85 /// @}
86 /// @name Iteration
87 /// @{
88 public:
89  /// @brief Get an iterator that from the beginning of the symbol table.
90  inline iterator begin() { return vmap.begin(); }
91 
92  /// @brief Get a const_iterator that from the beginning of the symbol table.
93  inline const_iterator begin() const { return vmap.begin(); }
94 
95  /// @brief Get an iterator to the end of the symbol table.
96  inline iterator end() { return vmap.end(); }
97 
98  /// @brief Get a const_iterator to the end of the symbol table.
99  inline const_iterator end() const { return vmap.end(); }
100 
101 /// @}
102 /// @name Mutators
103 /// @{
104 private:
105  /// This method adds the provided value \p N to the symbol table. The Value
106  /// must have a name which is used to place the value in the symbol table.
107  /// If the inserted name conflicts, this renames the value.
108  /// @brief Add a named value to the symbol table
109  void reinsertValue(Value *V);
110 
111  /// createValueName - This method attempts to create a value name and insert
112  /// it into the symbol table with the specified name. If it conflicts, it
113  /// auto-renames the name and returns that instead.
114  ValueName *createValueName(StringRef Name, Value *V);
115 
116  /// This method removes a value from the symbol table. It leaves the
117  /// ValueName attached to the value, but it is no longer inserted in the
118  /// symtab.
119  void removeValueName(ValueName *V);
120 
121 /// @}
122 /// @name Internal Data
123 /// @{
124 private:
125  ValueMap vmap; ///< The map that holds the symbol table.
126  mutable uint32_t LastUnique; ///< Counter for tracking unique names
127 
128 /// @}
129 };
130 
131 } // End llvm namespace
132 
133 #endif
LLVM Argument representation.
Definition: Argument.h:35
iterator begin()
Get an iterator that from the beginning of the symbol table.
Various leaf nodes.
Definition: ISDOpcodes.h:60
The main container class for the LLVM Intermediate Representation.
Definition: Module.h:112
const_iterator begin() const
Get a const_iterator that from the beginning of the symbol table.
bool empty() const
Definition: StringMap.h:103
void dump() const
Print out symbol table on stderr.
ValueMap::iterator iterator
An iterator over a ValueMap.
unsigned size() const
The number of name/type pairs is returned.
iterator end()
Get an iterator to the end of the symbol table.
const_iterator end() const
Get a const_iterator to the end of the symbol table.
LLVM Basic Block Representation.
Definition: BasicBlock.h:72
unsigned size() const
Definition: StringMap.h:104
See the file comment.
Definition: ValueMap.h:75
ValueTy lookup(StringRef Key) const
Definition: StringMap.h:305
ValueMap::const_iterator const_iterator
A const_iterator over a ValueMap.
iterator begin()
Definition: StringMap.h:278
bool empty() const
Determine if the symbol table is empty.
StringMap< Value * > ValueMap
A mapping of names to values.
LLVM Value Representation.
Definition: Value.h:66
iterator end()
Definition: StringMap.h:281
Value * lookup(StringRef Name) const
Lookup a named Value.