Interfaces
 InterfaceDescription
 EngineObjectAn interface to be implemented by all objects which are added to the engine in the simulation.
Classes
 ClassDescription
 CollisionObjectThe parent of all objects with physical presence.
 FisixEngine This is the first class that should be instanciated in your simulation.
 FisixObject The main class of the engine.
 VectorA class which serves as the base for many of the engine's calculations.