pattern(s) / matrix / model(s) / resource(s)
Games within Games are games that are played completely within the framework of another game. This may be because the original games do not have enough tension or excitement without the outer games or because the designs only allow the inner games to be played through the interface of the outer games.
Example: WarioWare consist of playing a number of small games within the scope of the game. As the smaller games are provided only through the main game, playing the main game is the only way to play the smaller games.
Example: Although available as an independent game, the entire game Maniac Mansion could be played by getting to the right location in its sequel Day of the Tentacle.
Games within Games can be used to create Meta Games if Trans-Game Information is passed between the games or can simply be chances for players to enjoy or experience other games. The former can be required parts of the main game, forcing players to have Varied Gameplay, or be Optional Goals, letting players choose whether they want the offered Varied Gameplay or not. These optional Games within Games can be Ephemeral Goals if they are only available to play for certain periods of time or be Easter Eggs if their existence is unknown at the beginning of a game session.
Unless the inner games fit the Consistent Reality Logic of the outer games, the inner games of Games within Games negatively affect any Immersion in the outer games as they have different reality logics.
Instantiates: Meta Games, Trans-Game Information, Optional Goals, Easter Eggs, Varied Gameplay
Modulates: Ephemeral Goals, Consistent Reality Logic
Instantiated by:
Modulated by:
Potentially conflicting with: Immersion
(C) Æliens 04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.