void box_handler::motion( event& e ) { // if dragging stretch
if (dragging) {
id.del();
id = c->rectangle(x,y,e.x(),e.y()); // x and y are fixed
}
}
void box_handler::motion( event& e ) { // if dragging stretch
if (dragging) {
id.del();
id = c->rectangle(x,y,e.x(),e.y()); // x and y are fixed
}
}