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lib-unity-tutorial-walk-Assets-Standard-Assets-Scripts-FPSWalker.js / js



  function Start()
  {
  
  //set all animations to loop
  animation.wrapMode = WrapMode.Loop;
  
  animation.Stop();
  }
  
  function Update ()
  {
     
     if( Mathf.Abs(Input.GetAxis("Vertical")) > .1)
     {
          animation.CrossFade("walk");
          
     }
     else
          animation.CrossFade("idle");
  
  } 
          
          
  
  @script RequireComponent(CharacterController)


(C) Æliens 04/09/2009

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