topical media & game development
lib-unity-tutorial-walk-Assets-Standard-Assets-Scripts-FPSWalker.js / js
function Start()
{
//set all animations to loop
animation.wrapMode = WrapMode.Loop;
animation.Stop();
}
function Update ()
{
if( Mathf.Abs(Input.GetAxis("Vertical")) > .1)
{
animation.CrossFade("walk");
}
else
animation.CrossFade("idle");
}
@script RequireComponent(CharacterController)
(C) Æliens
04/09/2009
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